I was Art Director on Saints Row (2022) and was responsible for developing the high level art direction for the game including the enemy factions in the world.
I had the opportunity to work with some amazingly talented Associate Art Directors, Art Leads, and artists, both internal and external, to develop the concepts and ideas below to define and describe the enemy factions of the Saints.
Check out my GDC 2023 presentation "The Art Direction of Saints Row" for an overview of the style of the game. It's available in the GDC Vault!
https://www.gdcvault.com/play/1029337/The-Art-Direction-of-Saints
The overall look for many enemies is Saints Row, is a mashup of concepts. For Marshall, they were paramilitary sci-fi cowboys. Marshall has extensive corporate backing and can essentially develop and build any custom weapon or vehicle they need. At the lowest end of the enemy line-up we use security guards, then move up into soldiers, and then finally into full on sci-fi cowboy 'specialists'. These higher level enemies were designed to have unique combat kits, weapons, and abilities.
We designed a variety of custom weaponry, vehicles, and locations for Marshall across the map.
Marshall Faction Brand
1. Color - Blue, White, and Green accents. Green was used for any technology (lasers, glows, etc..)
2. Shapes - Bias towards circles, then blocky shapes, then sharps
3. Metal - Stainless Steel
4. Element - Air
Factions promote one primary color that is used in exclusively for the game. This helps the Faction stand out and be immediately recognized as well as provide an opportunity for the Faction to have a high visual priority on screen. For Marshall the primary color is Blue, then white, then green (for their tech)
Cinematic clip featuring the Marshall enemy faction.